Senior Project
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Adventures Of Rimori is a short adventure dungeon made by a team of 5 (myself included) over the course two 10-week quarters. I was the team’s programmer, and did all the C++ code and almost all the Blueprint code.
This included:
- A generic object interaction system (Doors, dropped items, chests, etc)
- A grid-based inventory system using a combination of C++ for the internals and UMG for the UI
- A weapon/attachment system tied to the inventory, capable of both melee and ranged weapons
- Animation blueprints for the player and enemies
- Simple enemy AI
- Helper classes to simplify level creation
I also did most of the work putting the level together in Unreal Engine, using assets and plans made by my teammates.
Screenshots & Clips:
Inventory System
More to come…