Senior Project

Image 01 Adventures Of Rimori is a short adventure dungeon made by a team of 5 (myself included) over the course two 10-week quarters. I was the team’s programmer, and did all the C++ code and almost all the Blueprint code.

This included:

  • A generic object interaction system (Doors, dropped items, chests, etc)
  • A grid-based inventory system using a combination of C++ for the internals and UMG for the UI
  • A weapon/attachment system tied to the inventory, capable of both melee and ranged weapons
  • Animation blueprints for the player and enemies
  • Simple enemy AI
  • Helper classes to simplify level creation

I also did most of the work putting the level together in Unreal Engine, using assets and plans made by my teammates.

Screenshots & Clips:

Inventory System

More to come…